Jeanne Gar (
rationalizes) wrote in
knightsoflegend2012-03-09 06:37 am
chicago mission ♔ the people under your feet are shooting stars in the night

WHO || Gar, Kat, Mark, Dumage, Martha, Myri, Buffy, Sven, Spike, Desmond Descant, ??, ?? [Closed]
WHAT || The Knights infiltrate Nightscape to intercept a deal for the Eternal Jade. And... so does Des. At the same time. Hilarity ensues???
WHERE || Chicago. Nightscape.
WHEN || Friday, March 9th, various tiemes.
HOW || Actionspam; Don't sweat tagging order.
It's been a busy day. Following Gar's discovery of a message that seems to imply a trade for the artifact known as the Eternal Jade will take place at a location called "Nightscape" the next evening, several of the Knights headed out to the area outlined in Hoffman Institute files, only to discover the place was an office building that sold pharmaceuticals. However, as Myrilandel stared at a strange canopied fruit stand attached to the front of the building, she began to notice something, well, quite odd about it. A long line of people waited against the edifice to enter the stand, but none of them looked as if they fit into the commercial sector whatsoever, with their leather, vinyl, spiked hair, glitter, colored hair, etc. In fact, only by staring at the image presented and concentrating could the others recognize there was something wrong with the whole picture - something that caused theirs eyes to rebound off from it and find the entire scene innocuous otherwise. The line of people disappeared into the canopy - but none of the crowd ever came out again, defying any logic about how many people could humanly fit inside the tiny stand at a time.
It was clear that it wasn't just any fruit stand.
It was an entrance. They quickly surmised just what it had to be an entrance to. Myrilandel managed to note a number of guards emerging from the club after hours, dressed in some kind of futuristic looking armor that... looks a lot like Halo armor. She spotted the symbol on the side of the van they climbed into, and the surveillance team took note of it before heading back to the hotel.
Meanwhile, the research team back home (Kat, Buffy, and Sven mostly, since Gar passed out asleep in her chair) threw themselves into finding out what they could about Nightscape: and found rumors about an invite-only underground club, whose location was protected by magic, which seemed to mesh with what the other Knights had seen. The most interesting aspect of the club, however, wasn't just the fact that invitations to it come in the form of pills that implant directions into the subject's unconscious mind, but that supposedly it played havoc with the memories of those who frequent it. Every visit fades from the patron's mind when they leave, in the same way a dream does - they could remember a vague feeling of what it was like, but not any details about what actually occurred - and the more they attempted to remember, the more the memories would elude them.
Today, they've managed to look up that symbol Myri noticed on the side of the van and identify it as belonging to a private security firm that hires out to wealthy patrons in often underhanded deals. Which has allowed a plan of action to be hatched. :O
The Knights will coordinate efforts to plant a fake detour between the security firm and the club, derailing a van full of guards to lead to a stop light that will be controlled by Kat. And allow them to come up through a conveniently placed manhole to plant a device on the underbelly of the truck that will cripple its battery temporarily. At this point, the Knights will assume control of the vehicle, and Kat, Gar, Buffy, and Spike will don the armor of the guards and take their weapons, proceeding to the club as security personnel. Mark and Myrilandel will transport the captured guards to somewhere safe to keep them out of the way and possibly interrogate them. Dumage and Martha will drop off Sven at the club - he'll be attempting to bluff his way through the front door as a patron so that they can have an eye in the crowd as well, and then the ladies will park on the street to sit and wait as a getaway car / backup if necessary.
Obviously, nothing could possibly go wrong. :)
[ooc; subthreads to come!]

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She has to shove her way past people as they navigate through the crowd, which is, well, easy given super strength, but they don't seem to appreciate it. Still, she barely spares them a glance. The mission is what matters. ]
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There's a growing sense of it being a bit claustrophobic, especially since the pushing seems to go on for endless minutes that feel like they stretch out into hours, as they move towards what should be the back of the club ... somewhere in there. They're given a tiny amount of buffer space, by people who seem to recognize their authority (the big guns being a dead giveaway probably), but still the people jump and bounce around them in an almost endless stream.
The club narrows out a bit as they go, which isn't really saying much as it's still enormous, and they began to see doors on the left hand wall. They're colored - neon red, yellow, green, blue…]
* Str check of 13 to not have too much trouble
**Spot checks plz, plus a will save of at least 15 to not feel a strong desire to just lose oneself in the crowd and join them in their strange dance of expectation.
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When the doors finally come into view, he lets out a relieved breath.] Finally. [He doesn't bother lowering his tone or anything. It's not like anyone could hear him over the music. He looks around. Spot check 11.]
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Tempting as the dancing is, she knows better. And she has the hinky, creeping feeling that the only reason she wants to is because of something seriously wrong with this place. She comes up behind him, ] Thought I was gonna drown in people for a minute there. [ She glances past his shoulder at the doors. Spot 25. ]
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[There seems to be a little breathing room between the entrance to the rooms here, and the crowd, which is a definite relief at this point. A few patrons break off here and there to head towards the doors. Buffy would notice many of them slip a card out of their pockets, and slide it through a keycard reader next to the doors, which open momentarily, only exposing a flash of matching color as the person slips inside.
Each door also has a numerical keypad beside it.]
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Security. Looks like they've got some kind of cards. We're gonna need to get a couple before we can get anywhere. [ As in ... get via knocking out patrons and taking their cards. She looks back at the rooms, then back at Spike. ] That ... and pick a rabbit hole to go down.
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[He starts striding towards the doors.] Here, I'll distract, you knock 'em over the head. [He's not sure if he could hit them without getting a migraine or not. But it's not really the time to start experimenting, he thinks. Better to just let Buffy do the hitting.]
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His long, leather, black coat that looks about 30 years old or so. And more badass than any other article of clothing.
Unfortunately, he looks ... less than badass himself, which seems like a waste of a really good coat. How unfortunate.
Now would be a good time for a Wisdom check for pangs of familiarity, perhaps...]
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Spike does a double-take (aka action point. WORTH IT.) but his wisdom check of 18 means he has absolutely no doubt he recognises that coat. He can't place the where or the why, but he knows that somehow, it's related to him. He needs to take it from the boy. See if he can understand the feeling. Maybe it's some sort of clue to his past.
Plus, it would look ten times better on him than on the boy.
He walks over to the kid and taps his shoulder.]
Security check. Gonna need to see your card.
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Maybe he's got something in his pockets. [He starts digging around. Search check 12.] Or I suppose we could try shooting the control panels. Works in films.
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Just hurry up.
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Yeah, obviously. To both of those. [He stands up and nods towards the door.] Well? Try it.
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[The red light flashes twice, and then blinks green, and there's a barely audible click as the lock depresses.
When opened, the overall effect is just as overwhelming as walking into the club in the first place: the entire room is awash in a garish red glow that colors everyone and everything inside. Considering that all the walls, floors, and furniture themselves are shades of red, it takes the eyes a moment to adjust to what the hell is actually going on in here. Cages with crimson bars in the middle of the room contain barely clothed dancers, alternating between gyrations and reaching out through the bars towards patrons who walk too close, grasping at the bars and hissing and snapping like rabid beast women. A spot check of 12 can notice the incredibly sharp fangs, since they're openly baring them at all too appreciative onlookers.
The things going on in the various booths and corners of the room scream every shade of sinful: men and women of a number of largely humanoid species, er, consorting, some with knives or claws or fangs or--
Well, you get the idea. It's easy to figure out at a glance why the hell they call it the "Blood Room". The music pulses loudly enough to cover most of the sounds and screams, but it seems clear that everything in here is consensual, even if it's all incredibly fucked up.
Maybe Riley's here somewhere. There's no other visible exits.]no subject
I don't think it's going down here. Let's leave. Now.
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She doesn't budge at Spike's words, because she's too frozen in place, staring. Horrified. All of these people, just ... offering themselves up. It was disgusting. They were gonna get themselves killed. ]
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For a moment, Spike's words, the mission, everything else that is falls away, and there is nothing but the beat of the music that seems to merge with the rising sound of her own blood pulsing in her ears,
and her
and them.
a sequence of nightmare images seem to jump out of her unconscious, merging with reality in flashes
brutal and unforgiving
and there's a voice: a raspy, ancient voice that seems to whisper one word, just one word, over and over behind her, even if it's unclear what that word is, as the scene spins in her mind...]
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