Bᴇʟʟᴇ. (
untethered) wrote in
knightsoflegend2013-12-30 03:29 pm
Entry tags:
scotland ♔ yet how the wind revives us here

♬ Presentiment - Manami Kiyota
WHO || Belle, Gold, Emma, Hook, Lila [closed]
WHAT || Several Knights take a secret journey to try to help Amara...
WHERE || Oakhurst, Scotland
WHEN || January 15th, 2014 [forward dated]
HOW || Actionspam
It's probably a very good thing that Gold sweet-talked them a car in the nearby tiny Scottish village of Oakhurst, because it is freezing cold out and snow blankets almost everything around. Walking the seven miles up the Old Road to the ruins would be a bitch and a half.
Instead, they comfortably drove past rocky downs, near stands of old-growth oak covered in snow, and past two farms that looked abandoned. No other travelers were visible on the lonely road, which finally curves, passing east of a narrow ravine. Belle signals for them to pull over here, where, at the road's closest approach to the cleft, several broken pillars jut from the earth where the ravine widens and opens into something akin to more of a deep, but narrow, cavern. Two of the pillars stand straight, but most of them lean against the sloped earth. Others are broken and several have apparently fallen into the darkness-shrouded depths. A few similar pillars are visible on the opposite side of the ravine.

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Mostly.] Then we'd better be off.no subject
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there's a door at the far end to the left, as promised by the tied up goblin and also one slightly to emma's left across the hall.
belle picks her way over there too, and erky follows, looking bizarre in his goblin get-up. ]
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[ he points to the floor in front of the door at the end of the hall - the one their goblin buddy informed them leads to the dragon. a spot check of 21+ can make out the slim outline of the trapdoor, similar to the one they encountered out front. ]
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See what?
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Sure you haven't been locked up long enough that you're seeing things?
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[ you know what, she's going to work him so his lying ass can't lie again. and she doesn't feel like holding on to him when her brain can keep him in line instead. and maybe she wants to give someone a nightmare to calm herself down. ]
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with a 21 spot, belle sees the trap door and moves forward to try to disable this one as well. ] Stand back... [ she has much more luck this time (disable device 26!!) and safely blocks the mechanism, standing up triumphantly. ] There!
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[ just casually mind controlling a goblin nbd. ]
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mounted and stuffed animal heads adorn the walls of the room beyond. the mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. However, a few grisly trophies share the wall with the animals, including a couple of kobold visages that make meepo cringe. smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. a rusted iron spike stands askew in the center of the room, trailing a broken chain. thin patches of ice coat sections of the walls, floor, and debris. ]
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Is she-- [ she stops herself for a moment, frowning deeply and looking around at the others ] Taking a prisoner is one thing.
[ the goblin stands in the middle of the room, blankly. ]
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it's as simple as that. they need him to find a way to bring her dad back, and he'd been willing to try killing them. she doesn't care what happens to the goblin now. he'd imprisoned and starved the gnome and several kobold, tried to kill all of them. he should be grateful they didn't leave him dead to be dragged who-knows-where by the rest of the kobold he'd hurt.
she'll do what it takes, which is why even though she knows she should be intervening for lila's sake more than anything else, she doesn't. a kid shouldn't be the one doing this, but she is, and it's their best option right now. so she lets it happen. ]
Looks like the coast is clear. [ she nods up ahead at the goblin and moves into the room after it, keeping a distracted eye out (spot 12). ]
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goldanything that might aid them in their quest (search 18).]no subject
It might keep the other goblins at bay, knowing the sort of state he's in. [(Diplomacy 13), BECAUSE WOW HE CAN'T BE ENDEARING AND SHADY AT THE SAME TIME.]
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emma and hook have to make balance checks as they walk in the room, because holy fuck, that ice is a lot more slippery than it looks. if they don't make a 15+, they about to fall on their ass. erky moves forward slowly, weapon raised as he examines the broken chain.
hook's eyes were drawn to the glint of treasure beneath a little wooden table, and regardless of whether he made it all the way over there or his feet went out from under him, his approach rouses the creature that is nesting on top of the pile of goodies.
a flash of white comes flying out, heralded by a blast of icy cold arctic chill as it breathes a 15-foot cone that envelops where hook, emma, and the goblin are standing. each must make a reflex save to try to jump out of its way (DC 12) but since damage is halved on a successful save, they take 1 point of cold damage either way. (unless they have 'evasion' from being a fast hero - then they take 0) after the icy burst dissipates initially it's easier to see the creature that launched it - a tiny, tiny white dragon, about the size of a housecat. ]
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it stares for its entire turn, fascinated. SHE BOUGHT YOU A ROUND GUYS, GO FORTH. ]
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