Jack Chessing (
dragonsclaw) wrote in
knightsoflegend2017-12-03 10:51 am
Entry tags:
- !main plot,
- alainn o'rourke,
- buffy summers,
- david charming,
- dean winchester,
- faith lehane,
- felicity braddock,
- finnick odair,
- fredrick jr.,
- isabella alessandro,
- jack chessing,
- jeanne gar,
- kat samcelot,
- marcus andres,
- mikhail kalachnik,
- myrilandel odair,
- rose hathaway,
- sam winchester,
- spike,
- violet reedhym
krozna ♔ our wrongs remain unrectified
WHO || Failboat, Mikhail Kalachnik, ?? ?? [closed]
WHAT || The Ex-Knights of Failboat arrive at Krozna
WHERE || Krozna, Russia
WHEN || 2 days after LA
HOW || Actionspam or prose
Sidelined from the mission that has been many of their lives for years, the group who had once stood against Keijen Blade has made a dangerous gambit - they've decided to leave the Knighthood, knowing they may never be allowed to return. With them, have gone Sam and Dean Winchester, and Faith Lehane. Their destination? A distant monastery overlooking the village of Krozna, in the Ural Mountains. This hidden location was home to many Shadowkind who did not wish to deal with the prejudice that their appearance might force upon them out in the world, particularly in Russia. Wynn had apparently established a location here for Knights that broke the rules of the Knighthood so extremely to reflect upon their crimes, or for those whose powers made it impossible for them to live out in civilized society.
This monastery of misfits is run by a man named Mikhail Kalachnik, a willing exile who volunteered for the position, a man vouched for as trustworthy by both Jack Chessing and Finnick Odair. It is here that the former Knights will set up a base of operations from which they intend to rescue Rafael Giovanni, research a way to stop Keijen Blade, and take him down once and for all, along with the evil Mind Master.
But first, they must get to know the exiled Knights with whom they will be sharing this hideout...


no subject
The tension that had risen quickly starts to ease, Rose having to remind herself that the appearance of a stranger didn't mean she didn't know her. ]
Little chance of that. [Recovering as she twirls her stake to draw attention to it.] Not a big fan of guns.
no subject
[Felicity is a big fan of guns, but she was just speaking generally.
While she and Rose have never been besties, there isn't any hostility in her stance either. It just is what it is at this point, and Felicity hadn't been close enough to Des or Elena to be upset by their sudden but inevitable betrayal. So this is fairly neutral, before she nods over to a place that looks like a good place to sit.]
Well, don't let me disturb you.
[There's a beat, looking down at the baggie in her hand, before giving a small shrug.]
Or you're welcome to join me. Getting stoned is usually better when you're doing it with someone else. Just don't tell Mom.
[And by "mom" she means "Gar." She was warned there would be lectures.]
no subject
The baggie draws her gaze, Rose's nose immediately wrinkling as the 'smoke' in question, suddenly became clear.]
Uh... yeah, no thanks. Not my thing. [Too long dealing with the smoke from cloves had made her not a fan of anything that reminded her of it.] Except for that one time in New York. [A beat.] Never trust Genie friends bearing brownies...
no subject
I actually prefer edibles if I'm going to get high, and I don't really do it all that much, but there is not enough booze to go around and I'm not going to take over their kitchen to make pot brownies.
I am a beggar, and I recognize when I'm not able to be choosy.
[One of her special skills is making due with what she has.]
no subject
You should talk to Alainn. [A beat.] I'm pretty sure she's got a Firewhiskey distillery in her vault.
[Not, really but she does have a healthy supply if it.]
Along with Dean's Car.
no subject
He brought his car? And I thought I packed heavy.
no subject
Some people have weapons they can't live without... Dean has The Impala.
no subject
Classic Impala or current Impala?
no subject
Oh, classic. [Even she understands that important distinction. (Know... IDEK but I rolled a 16. She's probably heard him talk about that car a lot in the last few years.)]
Who knows, could come in handy with what we're doing. The whole, lack of Knight resources and all.
no subject
Okay, that's fair. A classic car can't be left in the hands of just anyone.
[But it's true, having a car on hand is pretty handy.]
Just how easy is it to get in and out of Alainn's vault? Because unless we can disguise it with a spell, it'd probably be a one time thing before it's burned.
[Sedans and whatever are fine - a classic Impala is going to be distinctive enough to be noticed.]