ƜуηηєfαƖѕнσηɗ (
wynn) wrote in
knightsoflegend2012-01-19 07:57 pm
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Entry tags:
- abbie mills,
- abigail hobbs,
- aedan cousland,
- andrea dodge,
- astrid mädchen,
- bo dennis-gatewood,
- brantley river,
- caroline forbes,
- chiaki yoshida,
- chris ramirez,
- derek hale,
- desmond d. descant,
- dimitri belikov,
- elena gilbert,
- felicity braddock,
- fyrel lear,
- haymitch abernathy,
- jameson bennett,
- jimmy novak,
- kate beckett,
- kate bishop,
- kyla whelan,
- lila zacharov-gray,
- maggie-may west,
- mars dacey,
- martha jones,
- morgan mccleary,
- nels llendo,
- nick hawley,
- phineas dantalion,
- richard riddick,
- rose hathaway,
- sam winchester,
- sebastian trevethor,
- skye,
- snow white,
- soo-jin song,
- spike,
- sterling archer,
- sven van tol,
- tallisibeth enwandung-esterhazy,
- the doctor,
- violet reedhym,
- wynnefalshond
prologue ♔ chances are more than expectations
WHO || Wynn and any characters newly joining the Knights
WHAT || Initial recruitment meetings with Wynn
WHERE || Knights Headquarters outside London, England
WHEN || Anytime before the 1st of each month
HOW || Prose OR Actionspam (I'll follow your lead!) Please make a new thread for your character's arrival below.
♬ [When you see this note in a post or NPC tag, click for musical accompaniment!]
The paths to the Knighthood are as unique as the individuals who comprise its widespread organization. But all of their tales have one aspect in common: their first trip to the castle that serves as the primary headquarters for their operations occurs blindfolded, generally with the member who had recommended them for service as their escort.
Only when the car had pulled up to the front steps of the opulent building are they unmasked and allowed to follow inside.

Within the wide front hall is what looks like a receptionist desk to the left, manned by any one of a number of usually young Knights, who make the newly arrived sign into an ancient looking tome with hundreds of yellowed pages, along with today's date, usually accompanied by a look of curiosity from whoever's working the desk. Either way, they ask no questions.
They are then directed down the main ground floor hallway, which seems to stretch on for a great distance, passing tapestries of a mostly medieval flavor, suits of armor and weaponry lining the walls, and archways that open into opulent ballrooms, extra wings with numerous doors, poshly decorated parlors and more.
It's in front of an incredibly large painting that they come to a stop, drawing some kind of keycard out of their wallet or pockets and using it to open a small glass case containing a fire extinguisher to the right of the artwork. They pull the extinguisher upwards like a lever, making it clear it's just for show, and a loud mechanism creaks behind the wall, as the entire mural swings aside slowly to unveil a torch lit hallway. Escorts leave their charges to go on from here alone, usually with a nod or word of encouragement.
There's something solemn about the long stone corridor, made only more so by the fact that almost every inch of the walls on either side is covered in paintings, tapestries, rugs, artifacts, carvings, etc. that depict various images from the Knights' history, of those in armor battling against all manner of twisted and dangerous creatures. There's another constantly reoccurring image as well - of a gigantic silver dragon battling against armies of dark elves, or just one dark elf in particular, who is often depicted with a certain circular symbol somewhere on his wicked looking armor.
More prominent than this collection of madly arranged images is the incredibly large lettering inscribed over the large doors at the end of the hallway.
Thou Shalt Defend the Knighthood.
Thou Shalt respect all Weaknesses, and Shalt constitute thyself the Defender of them.
Thou Shalt not recoil before thine Enemy.
Thou Shalt make War against Injustice, without Cessation and without Mercy.
Thou Shalt never lie, and shall remain Faithful to thy pledged Word.
Thou Shalt be Generous, and listen to and Respect All.
Thou Shalt be Everywhere and Always the Champion of the Right and the Good against Injustice and Evil.
The room that stretches out beyond those doors, however, is enough to wrench the eyes off the inscription. It houses an incredibly large, thick, wooden table constructed in the round, surrounded by at least twenty five chairs. Rising from the center from the table is a massive statue that appears to be made of glass or crystal, depicting a dragon in flight. Suspended in the middle of the statue is a proud looking sword, that looks as if it's merely hovering there because of the statue's transparent nature. The statue rises up towards the vaulted ceilings as if it means to break free and soar out of the room, creating a very otherworldly aspect to the setting.
It may take a moment for those who enter to realize they are not fully alone, as Wynn waits on the exact opposite side of the table, facing a pair of incredibly tall sealed doors, that appear to be gilded in gold leaf. His hands are locked behind him, laced white cuffs falling over them, one ring visible on his left hand. His height is intimidating, at a full six foot seven, and his posture rigid and impeccable. He wears an old-fashioned tailored coat worked with silver and dark blues, over a silver and white doublet, framed with gleaming buttons that have tiny dragons worked onto them in brushed silver. He says nothing - doesn't even so much as turn, as if he doesn't even register that anyone has arrived.
Once inside, the doors fall shut with a ponderous thud, of what seems to be their own accord.
WHAT || Initial recruitment meetings with Wynn
WHERE || Knights Headquarters outside London, England
WHEN || Anytime before the 1st of each month
HOW || Prose OR Actionspam (I'll follow your lead!) Please make a new thread for your character's arrival below.
♬ [When you see this note in a post or NPC tag, click for musical accompaniment!]
The paths to the Knighthood are as unique as the individuals who comprise its widespread organization. But all of their tales have one aspect in common: their first trip to the castle that serves as the primary headquarters for their operations occurs blindfolded, generally with the member who had recommended them for service as their escort.
Only when the car had pulled up to the front steps of the opulent building are they unmasked and allowed to follow inside.

Within the wide front hall is what looks like a receptionist desk to the left, manned by any one of a number of usually young Knights, who make the newly arrived sign into an ancient looking tome with hundreds of yellowed pages, along with today's date, usually accompanied by a look of curiosity from whoever's working the desk. Either way, they ask no questions.
They are then directed down the main ground floor hallway, which seems to stretch on for a great distance, passing tapestries of a mostly medieval flavor, suits of armor and weaponry lining the walls, and archways that open into opulent ballrooms, extra wings with numerous doors, poshly decorated parlors and more.
It's in front of an incredibly large painting that they come to a stop, drawing some kind of keycard out of their wallet or pockets and using it to open a small glass case containing a fire extinguisher to the right of the artwork. They pull the extinguisher upwards like a lever, making it clear it's just for show, and a loud mechanism creaks behind the wall, as the entire mural swings aside slowly to unveil a torch lit hallway. Escorts leave their charges to go on from here alone, usually with a nod or word of encouragement.
There's something solemn about the long stone corridor, made only more so by the fact that almost every inch of the walls on either side is covered in paintings, tapestries, rugs, artifacts, carvings, etc. that depict various images from the Knights' history, of those in armor battling against all manner of twisted and dangerous creatures. There's another constantly reoccurring image as well - of a gigantic silver dragon battling against armies of dark elves, or just one dark elf in particular, who is often depicted with a certain circular symbol somewhere on his wicked looking armor.
More prominent than this collection of madly arranged images is the incredibly large lettering inscribed over the large doors at the end of the hallway.
Thou Shalt respect all Weaknesses, and Shalt constitute thyself the Defender of them.
Thou Shalt not recoil before thine Enemy.
Thou Shalt make War against Injustice, without Cessation and without Mercy.
Thou Shalt never lie, and shall remain Faithful to thy pledged Word.
Thou Shalt be Generous, and listen to and Respect All.
Thou Shalt be Everywhere and Always the Champion of the Right and the Good against Injustice and Evil.
The room that stretches out beyond those doors, however, is enough to wrench the eyes off the inscription. It houses an incredibly large, thick, wooden table constructed in the round, surrounded by at least twenty five chairs. Rising from the center from the table is a massive statue that appears to be made of glass or crystal, depicting a dragon in flight. Suspended in the middle of the statue is a proud looking sword, that looks as if it's merely hovering there because of the statue's transparent nature. The statue rises up towards the vaulted ceilings as if it means to break free and soar out of the room, creating a very otherworldly aspect to the setting.
It may take a moment for those who enter to realize they are not fully alone, as Wynn waits on the exact opposite side of the table, facing a pair of incredibly tall sealed doors, that appear to be gilded in gold leaf. His hands are locked behind him, laced white cuffs falling over them, one ring visible on his left hand. His height is intimidating, at a full six foot seven, and his posture rigid and impeccable. He wears an old-fashioned tailored coat worked with silver and dark blues, over a silver and white doublet, framed with gleaming buttons that have tiny dragons worked onto them in brushed silver. He says nothing - doesn't even so much as turn, as if he doesn't even register that anyone has arrived.
Once inside, the doors fall shut with a ponderous thud, of what seems to be their own accord.
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hello...? ]
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[ "regrettably" is on the tip of her tongue, but she tones down the sass. thank you, valium, you're so sweet. she does regret it though, thea queen gets in too much trouble for it to be a good thing.
ever. ]
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Thank you. Really. I couldn't have stopped them on my own.
[ especially not drugged and tied to a chair, like wow. she was beyond useless. weak little thea queen all over again. ]
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Of course it does. Those Shadowkind were targeted because they didn't know any better.
[ yep. nailed it. ]
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It's a problem in a lot of worlds. [ poor people have it bad. ]
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Vigilantes?
[ because no. ]
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Our own organization is known to most regimes of this world, and we have a mutual... understanding in place.
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but this doesn't seem like a giant justice league. what would ollie do? get drunk and insult jennifer lawrence to her face probably. what would her dad do? (her real dad, for the record. not malcolm merlyn.) he was a good man, mostly. he would want thea to help people. she's not sure this is what he ever had in mind for her though. maybe a charity ball. ]
Nothing good seems to come from people taking justice into their own hands.
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I don't know if I can tell the difference anymore.
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But justice is first and foremost not about punishing the wicked. It is about protecting those who cannot protect themselves.
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[ she shifts, crossing her arms over her chest. it's fairly obvious she's wary of the idea still. but maybe not too wary about it. ]
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It does bother me, yes. I ran away from home because I felt weak and today that's all I felt.
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I imagine you would prefer not to feel that way again.
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[ and she doesn't exactly feel strong having admitted that. :| ]
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