likedillinger: (| 100% badass)
[personal profile] likedillinger


♬ monster - imagine dragons

WHO || Alainn O'Rourke, Sydney Bristow, Felicity Braddock, Jameson Bennett, Dean Winchester, Rose Hathaway, Will Graham
WHAT || Two teams of Knights are tasked to find the source of Sarandis' control over Kat Samcelot and stop Kyp and Elena Gilbert from interfering with the Knights' plans
WHERE || Andres Isle
WHEN || September 19th, 2014
HOW || Actionspam


[ Two groups stow away on a barge bringing imports onto Andres, aided with invisibility and silence spells.  The members of both groups sneak away from the docks, to congregate between warehouse buildings.  Dean checks his weapon in the dim light, glancing down towards the mouth of the narrow alley, and then glancing back at the other group. ]

Castle can't be more than a half mile.   Odds are that's where Elena's headed too - that or the prison in the woods.  Depends on what they're here for.
wynn: (pic#3248436)
[personal profile] wynn


This is War
- 30 Seconds to Mars

WHO || Wynn,  Jack, Hasmed, Lis'sa, Dovan, Solace, Koraith, Christos, Tia, Nessa, Grant, Buffy, Myri, Finnick, Spike,  Gar, Archer, Des, Fred Jr., Dumage, Mark, Alainn, Zero, Colin, Lan, Eric, Val'drin, Risa,  Anastacia, Faith O., Max R., Belle, Kadir, Edain, Sydney, Zatanna, Aurelius, Jaina, Erky, Davin,  Riddick, Jordan, Henry, Leia, Willow, Kate, Allison, Francesca, Bo, Han, Aedan, Rocket, Drax, Nathan, Maxwell, Sam, Faith L., Cora, Dimitri, Alanna, Jaime, Klaus, Gus, Andrew, Stiles, Lydia, Gold, Jackson, Adam, Miles, Penelope, David, Derek, Andie, Kali, Cara, Nels, Taradiddle, Abigail, Astrid, Bambi, Frankie, Rose, Helen, Alaric, Alice, Lissa, Alex, Emma F., Cordelia, Zoe,  Sebastian, Malina, Alcide, Phineas, Fiona, Arthur, Faye, Mars, Kate, Lila,  Jameson, Felicity, Thoster, Adi, Brantley, Hook, Emma, Eleven, Alisha, Will, Dean, Grimrot     [Closed]
WHAT || Andres War Briefing
WHERE || Knights HQ, Round Table Room
WHEN || September 19th [forward dated]
HOW || Actionspam. Single thread, please call dibs in the dibs plurk!


On the eve of battle, an impressive array of Knights gathers in the Round Table room of the castle.  The usually cavernous room seems tightly packed with this many bodies, and places at the Table are reserved for Wynn, the Section Heads, all those who have had any hand in the Talisman mission, including New York, and Christos, but who's going to argue with him, really.  The air buzzes with a mixture of impending dread and on some fronts, excitement.  It's hard to deny that there are those in the room who have wanted to make a move on Andres for years.

Wynn waits for the appointed hour, before nodding for the doors to be sealed and calling the meeting to order.  

"Before we begin, I'd like to thank each and every one of you, many who have traveled an extensive distance at a moment's notice to join us here today.  I understand that many of you have little idea what you have agreed to, but I hope that before the end of this meeting, you will come to understand what we are doing, and why it must be done.

Andres' Isle has been held under the sway of the man who calls himself their "Prime Minister" for nearly a decade.  In these ten years, he has turned what was once an idyllic country steeped in tradition into a tightly controlled fascist nation disguised as representative of its people.  

Andres is far from the only country to fall to such a fate over the course of history, and it has never been the prerogative of this Knighthood to enforce our own personal vision of some sort of world order onto any nation.  We are protectors of justice, and our enemy has always been both that which comes from the darkest depths of Shadow, and intolerance and prejudice that stems from this world. 

But Dimitris Sarandis has proven to be an exception, an embodiment of all the ideals we stand against, who has aspired to systematize the kind of violence and hatred that threatens the welfare of countless innocents under his rule.  He has used his position to exploit Shadowkind on the island to the point of conducting torturous experiments on them, designed to help him accomplish his goal of forcibly enslaving non-humans, so that they may serve what he sees as the superior race of homo sapiens.  

As if this were not enough, Dimitris knows of our existence, and wishes to tear down our organization, understanding that we pose a threat to all he seeks to accomplish.  To this end, he has conspired against us, kidnapped members of our organization and subjected them to brutal and vile torture, and attempted to blackmail us through detaining Sir Thomas Bancroft and now Sir Samcelot, into complying with his whims - to leave his regime alone entirely, to turn over our most ancient, powerful artifact, and for me to submit to death at his hand.  

Killing Dimitris alone will not stop the system he has created, and will not help free the people of Andres.  Most citizens of the country remain innocent, terrified into compliance, or completely ignorant of what Sarandis does behind closed doors.  These people deserve our help, and the only way to do so is to show them the evil that lurks at the heart of their government, gain their support in uprooting that evil, and assist them in stabilizing their country thereafter.   

To do this, we will need to go beyond the usual parameters of our missions, with a militant, strategic push into the island designed to seize the castle, and take down Sarandis' rule."   He pauses there, letting that sink in.  "What I will not stand for is a callous attitude towards the innocents who we seek to protect on the Island, during this insurgency.  Their safety will be paramount to our operation, and as such, speed is important to what we will be accomplishing.  Dimitris expects retaliation, but he also underestimates our tactics.  As such, rather than attacking the castle with an army, you will be deployed about the Island in a number of small teams, each with an objective that will help us cut off Dimitris from contact with his supporters, secure Sir Bancroft and Sir Samcelot's safety, free those who are imprisoned, and confront Sarandis, taking the castle in the process.

Details of these individual operations not withstanding, I imagine there are some questions.  I open the floor to you to speak."

wynn: (Default)
[personal profile] wynn


WHO || Everyone! [ota]
WHAT || Shenanigans.
WHERE || Anywhere in the castle, surrounding environs, London, etc!
WHEN || Any time after June 7th  
HOW || Actionspam


[ The castle can be a happening place, even on more mundane days. This log is for random interactions over the course of these few months. Because not everyone is into parties, ok.   

You are encouraged to start your own threads and tag around, and feel free to threadjack into any on-going threads that aren't specified as 'closed' in the subject lines since people can enter into rooms even in the middle of what's going on. WE ARE BIG ON THREAD-JACKING HERE. You can also specify 'single thread', meaning you want only one response for all participants, rather than multi-thread, where a number of different scenes/threads can be done as replies to the top prompt.]

On this log:

Rafael, Buffy, Des & Wynn | Closed
Frankie & Lis'sa | Closed
Taradiddle @ the desk
Lydia @ the desk
Abigail @ the desk 
Adam @ the desk
Bambi @ the desk
Rebekah @ the desk
Dawn @ the desk
Adi @ the desk 
Stiles @ the desk
Felicity @ the desk
Will @ the desk
Han @ the garage
Ric @ the bars.  all of them.  also dragon's hoard lab.
Team NYC | Closed
Lila @ the kitchen/castle grounds
Kate B. @ castle grounds / training room
Aedan @ training / woods / common areas
Frankie @ front desk / garage / various
Maxwell @  rec room / training room / castle bar / forest
Will @ firing range / pond / castle grounds
Sven @ the woods
Adam @ library / firing range / London
Jaime @ castle tavern / training room / stables
Hook @ castle grounds / bar
Jack & Christos @ the training room
Damon @ the castle bar / castle grounds / woods / London / library
Sean @ castle ground / jumping out a window
Des @ the woods
Kate @ training / shooting range / castle grounds
Vi @ her room / bathrooms / pantry / dragon's light wing / firing range
Francesca @ training room / bar
Francesca & Val'drin | Closed
Kenzi @ training room
Lila & Bambi | Closed
Spike @ training room
Lissa @ foyer / Dragon's light wing / garden
Andrew @ his birthday!
Buffy @ Rafael's room / firing range / training room / dining hall
Francesca, Will, & Max | Closed
Faith @ Kitchen / London bars
Abigail & Will | Closed
Des | Dragon's Light wing
Jackson | Train station / training room / garage
Klaus | Bar / garden
wynn: (viserys_031)
[personal profile] wynn


♬ god's gonna cut you down - johnny cash

WHO || The Knights
WHAT || The aftermath of Chapter 2

WHERE || London, England and variou
WHEN || Evening of June 7th --> onwards
HOW || Actionspam. Single thread.


In less than twenty-four hours, everything has turned on its head.

A Knight and her allies were kidnapped by Iscariot agents for execution in Rome, barely escaping with their lives.

A mission meant to free one Knight from the influence of a dark god succeeded - at the price of another's life.

A simple recon mission at a Keijen Blade concert nearly led to two Knights committing mind-controlled suicide in front of an eager crowd.

Several Knights went to see Draken Crombe, leader of the Church of the Lord's Humanity, speak in person, and learned just how sinister his religion's dogma is.

A call from Sir Hathaway alerted Wynn to the escape of the doppelganger from the Knight's dungeons, an escape perhaps aided by Elena Gilbert.

A demigod interrupted what might have been a simple smash and grab retrieval of an artifact.

And most horrific of all, in the middle of the night, hundreds of Shadowkind in New York City awoke, and walked in a mindless trance down to the Hudson River to drown themselves. Only the quick thinking and combined efforts of the Knights present and their allies prevented all of them from succeeding.

Beset on all sides, a dark time awaits for the Knighthood - who were already suffering from the capture of Dragon's Claw Sir Thomas Bancroft at the hands of their long time enemy Dimitris Sarandis of Andres Isle.

In times such as these, the light can be difficult to find. Hope itself seems somewhere just out of reach.
telekinection: (pic#6025609)
[personal profile] telekinection


♬ dead bodies everywhere - korn

WHO || Tia Ellison, Rose Hathaway, Sterling Archer, Spike, Klaus Mikaelson, Violet Reedhym, Finnick Odair, Myrilandel de Tanos, Anastacia O'Keefe, Faith O'Keefe, Nick Starkweather, various others
WHAT || The night following Luthir's death and the concert

WHERE || NYC, New York
WHEN || June 7th to 8th, 2014, middle of the night.
HOW || Actionspam. Single thread.


The night has not gone as planned.

With the help of the unicorn Nick Starkweater, Faith O'Keefe used her dreamwalking powers to take Violet and her new husband Luthir into Vi's dreams to face down the shadow remnant of Malaak'a that had consumed her nightmares and prevented her spirit from returning to full strength with the return of spring. Keijen Blade's warning, however, that such an attempt would end in blood, proved true: Luthir gave his life to allow Vi to do what must be done.

Meanwhile, the 'reconnaissance' mission meant to gather intel on what Keijen Blade was doing at his concerts went south when several of the team members fell prey to Blade's compulsion. After almost prompting Archer and Rose to commit suicide onstage in front of an eager crowd, Blade let the team walk out with their lives, which was almost as unsettling as the power he'd displayed in controlling such a large mass of people.

No one is really in the mood or shape to take a flight that night, so it's crashing at a hotel for the Knights tonight.

Some people might need the sleep, while others may be less than able to get any. Feel free to single-thread tag what your character is up to at 4AM or so.
wynn: (Default)
[personal profile] wynn
WHO || Wynn and any characters newly joining the Knights
WHAT || Initial recruitment meetings with Wynn
WHERE || Knights Headquarters outside London, England
WHEN || Anytime before the 1st of each month
HOW || Prose OR Actionspam (I'll follow your lead!) Please make a new thread for your character's arrival below.

[When you see this note in a post or NPC tag, click for musical accompaniment!]

The paths to the Knighthood are as unique as the individuals who comprise its widespread organization. But all of their tales have one aspect in common: their first trip to the castle that serves as the primary headquarters for their operations occurs blindfolded, generally with the member who had recommended them for service as their escort.

Only when the car had pulled up to the front steps of the opulent building are they unmasked and allowed to follow inside.



Within the wide front hall is what looks like a receptionist desk to the left, manned by any one of a number of usually young Knights, who make the newly arrived sign into an ancient looking tome with hundreds of yellowed pages, along with today's date, usually accompanied by a look of curiosity from whoever's working the desk. Either way, they ask no questions.

They are then directed down the main ground floor hallway, which seems to stretch on for a great distance, passing tapestries of a mostly medieval flavor, suits of armor and weaponry lining the walls, and archways that open into opulent ballrooms, extra wings with numerous doors, poshly decorated parlors and more.

It's in front of an incredibly large painting that they come to a stop, drawing some kind of keycard out of their wallet or pockets and using it to open a small glass case containing a fire extinguisher to the right of the artwork. They pull the extinguisher upwards like a lever, making it clear it's just for show, and a loud mechanism creaks behind the wall, as the entire mural swings aside slowly to unveil a torch lit hallway. Escorts leave their charges to go on from here alone, usually with a nod or word of encouragement.

There's something solemn about the long stone corridor, made only more so by the fact that almost every inch of the walls on either side is covered in paintings, tapestries, rugs, artifacts, carvings, etc. that depict various images from the Knights' history, of those in armor battling against all manner of twisted and dangerous creatures. There's another constantly reoccurring image as well - of a gigantic silver dragon battling against armies of dark elves, or just one dark elf in particular, who is often depicted with a certain circular symbol somewhere on his wicked looking armor.

More prominent than this collection of madly arranged images is the incredibly large lettering inscribed over the large doors at the end of the hallway.

Thou Shalt Defend the Knighthood.
Thou Shalt respect all Weaknesses, and Shalt constitute thyself the Defender of them.
Thou Shalt not recoil before thine Enemy.
Thou Shalt make War against Injustice, without Cessation and without Mercy.
Thou Shalt never lie, and shall remain Faithful to thy pledged Word.
Thou Shalt be Generous, and listen to and Respect All.
Thou Shalt be Everywhere and Always the Champion of the Right and the Good against Injustice and Evil.


The room that stretches out beyond those doors, however, is enough to wrench the eyes off the inscription. It houses an incredibly large, thick, wooden table constructed in the round, surrounded by at least twenty five chairs. Rising from the center from the table is a massive statue that appears to be made of glass or crystal, depicting a dragon in flight. Suspended in the middle of the statue is a proud looking sword, that looks as if it's merely hovering there because of the statue's transparent nature. The statue rises up towards the vaulted ceilings as if it means to break free and soar out of the room, creating a very otherworldly aspect to the setting.

It may take a moment for those who enter to realize they are not fully alone, as Wynn waits on the exact opposite side of the table, facing a pair of incredibly tall sealed doors, that appear to be gilded in gold leaf. His hands are locked behind him, laced white cuffs falling over them, one ring visible on his left hand. His height is intimidating, at a full six foot seven, and his posture rigid and impeccable. He wears an old-fashioned tailored coat worked with silver and dark blues, over a silver and white doublet, framed with gleaming buttons that have tiny dragons worked onto them in brushed silver. He says nothing - doesn't even so much as turn, as if he doesn't even register that anyone has arrived.

Once inside, the doors fall shut with a ponderous thud, of what seems to be their own accord.

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Knights of Legend

Chapter Five:

Sing for Absolution

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