adamantiumed: (pic#2112574)
[personal profile] adamantiumed



WHO || Logan, Grimrot, Miles, Nels, Abigail  [Closed]
WHAT || The Knights head to a secluded village to help put an end to a dangerous disease
WHERE ||Falcon's Hollow, Canada and Darkmoon Vale
WHEN || April 21st [back dated]
HOW || Actionspam. Single thread, don't worry about maintaining tagging order.


Perched at the edge of any civilized lands, the small lumber town of Falcon's Hollow has always had to rely on itself to solve its  problems.  Now the hacking coughs of the sick are heard throughout the town.  The plague has come to the Hollow, and the town is ill equipped to stop it on its own, particularly given its resistance to magic.

That's where the Knights come in, sent to assist a local herbalist in putting together enough supplies to mass produce a cure.
wynn: (Default)
[personal profile] wynn


WHO || Wynn, Logan, Grimrot, Miles, Nels, Abigail [Closed]
WHAT || Canada Mission Briefing
WHERE || Knights HQ, the briefing room
WHEN || april 19th, shortly before 5pm [back dated]
HOW || Actionspam. Single thread, don't worry about maintaining tagging order.


Just as before, accessing the secret room where the Round Table is housed requires using the Knight's keycard to open the glass case beside the mural of the War in Heaven, located across from the ballroom entrance. Using the fire extinguisher as a lever to activate the "door" mechanism reveals the long torch-lit hall plastered in artwork depicting the Knight's history. The tenants of the Knighthood hang large and foreboding over the doors at the end of the hall, which stand open to reveal the brightly lit Round Table, and the majestic crystalline dragon statue presiding over it.

Come in, find a seat, meet your teammates if you haven't already. 
eldritchweaver: (pic#1648349)
[personal profile] eldritchweaver


♬ revolution roulette - poets of the fall

WHO || Hasmed, Andie Dodge, Kali, Nels Llendo, Henry Mills, Cara
WHAT || A team of Knights is tasked to recover the commandeered weapons taken from Failboat.
WHERE || Andres Isle
WHEN || September 19th, 2014
HOW || Actionspam


[ Hasmed saves for himself his memorized spell to teleport without error, which means there's no chance of his own group appearing miles off the mark. they land instead at the edge of the forest, looking out towards the high chain link fence that surrounds the airfield. on the far end of it, outside the fence, a large brick building is positioned against the river. Hasmed mumbles a few words, cloaking the small group in invisibility, which also means they... can't see each other, sorry guys. He at least gave them a moment to note each other's positions before he did it. ]

That would be our destination.
koraith: (pic#1648685)
[personal profile] koraith


♬ wood - second person

WHO || Koraith, Tia Ellison, Stiles Stilinski, Lydia Martin, Jackson Whittemore, Gold, Belle, Grimrot, Dovan Ironsides, Miles Cuivre, Jaina Solo, Penelope Sariel, David Levin, Davin, Derek Hale, Richard Riddick
WHAT || A team of Knights is tasked to contact the residents of the Shadow Village on Andres Isle, recruit those who are willing to aid them, and protect the others from harm
WHERE || Andres Isle
WHEN || September 19th, 2014
HOW || Actionspam


[ The two groups tasked to deal with the denizens of the Shadow Village arrive on the bank of the river that bisects the capitol city of Andres in half.  The river slopes down from the woods and city around it, meaning that they're afforded a bit of concealment here, unless anyone stood at the top and looked down.  At this hour of the night, however, there's no one around.   Dovan grumbles a bit about 'blasted magic' as they shake off the disorienting sense of vertigo, while Koraith waits for Belle to confirm they've arrived in the right place.  She pats Gold on the arm as she pulls out her phone, and moments later, she nods to the others in confirmation.

The water laps gently nearby against the rocks, and in the distance, a bridge is visible that links the segregated Shadow village with its thatched roof houses, to the city proper, which seems lined with wealthy manor homes.  ]
wynn: (pic#3248436)
[personal profile] wynn


This is War
- 30 Seconds to Mars

WHO || Wynn,  Jack, Hasmed, Lis'sa, Dovan, Solace, Koraith, Christos, Tia, Nessa, Grant, Buffy, Myri, Finnick, Spike,  Gar, Archer, Des, Fred Jr., Dumage, Mark, Alainn, Zero, Colin, Lan, Eric, Val'drin, Risa,  Anastacia, Faith O., Max R., Belle, Kadir, Edain, Sydney, Zatanna, Aurelius, Jaina, Erky, Davin,  Riddick, Jordan, Henry, Leia, Willow, Kate, Allison, Francesca, Bo, Han, Aedan, Rocket, Drax, Nathan, Maxwell, Sam, Faith L., Cora, Dimitri, Alanna, Jaime, Klaus, Gus, Andrew, Stiles, Lydia, Gold, Jackson, Adam, Miles, Penelope, David, Derek, Andie, Kali, Cara, Nels, Taradiddle, Abigail, Astrid, Bambi, Frankie, Rose, Helen, Alaric, Alice, Lissa, Alex, Emma F., Cordelia, Zoe,  Sebastian, Malina, Alcide, Phineas, Fiona, Arthur, Faye, Mars, Kate, Lila,  Jameson, Felicity, Thoster, Adi, Brantley, Hook, Emma, Eleven, Alisha, Will, Dean, Grimrot     [Closed]
WHAT || Andres War Briefing
WHERE || Knights HQ, Round Table Room
WHEN || September 19th [forward dated]
HOW || Actionspam. Single thread, please call dibs in the dibs plurk!


On the eve of battle, an impressive array of Knights gathers in the Round Table room of the castle.  The usually cavernous room seems tightly packed with this many bodies, and places at the Table are reserved for Wynn, the Section Heads, all those who have had any hand in the Talisman mission, including New York, and Christos, but who's going to argue with him, really.  The air buzzes with a mixture of impending dread and on some fronts, excitement.  It's hard to deny that there are those in the room who have wanted to make a move on Andres for years.

Wynn waits for the appointed hour, before nodding for the doors to be sealed and calling the meeting to order.  

"Before we begin, I'd like to thank each and every one of you, many who have traveled an extensive distance at a moment's notice to join us here today.  I understand that many of you have little idea what you have agreed to, but I hope that before the end of this meeting, you will come to understand what we are doing, and why it must be done.

Andres' Isle has been held under the sway of the man who calls himself their "Prime Minister" for nearly a decade.  In these ten years, he has turned what was once an idyllic country steeped in tradition into a tightly controlled fascist nation disguised as representative of its people.  

Andres is far from the only country to fall to such a fate over the course of history, and it has never been the prerogative of this Knighthood to enforce our own personal vision of some sort of world order onto any nation.  We are protectors of justice, and our enemy has always been both that which comes from the darkest depths of Shadow, and intolerance and prejudice that stems from this world. 

But Dimitris Sarandis has proven to be an exception, an embodiment of all the ideals we stand against, who has aspired to systematize the kind of violence and hatred that threatens the welfare of countless innocents under his rule.  He has used his position to exploit Shadowkind on the island to the point of conducting torturous experiments on them, designed to help him accomplish his goal of forcibly enslaving non-humans, so that they may serve what he sees as the superior race of homo sapiens.  

As if this were not enough, Dimitris knows of our existence, and wishes to tear down our organization, understanding that we pose a threat to all he seeks to accomplish.  To this end, he has conspired against us, kidnapped members of our organization and subjected them to brutal and vile torture, and attempted to blackmail us through detaining Sir Thomas Bancroft and now Sir Samcelot, into complying with his whims - to leave his regime alone entirely, to turn over our most ancient, powerful artifact, and for me to submit to death at his hand.  

Killing Dimitris alone will not stop the system he has created, and will not help free the people of Andres.  Most citizens of the country remain innocent, terrified into compliance, or completely ignorant of what Sarandis does behind closed doors.  These people deserve our help, and the only way to do so is to show them the evil that lurks at the heart of their government, gain their support in uprooting that evil, and assist them in stabilizing their country thereafter.   

To do this, we will need to go beyond the usual parameters of our missions, with a militant, strategic push into the island designed to seize the castle, and take down Sarandis' rule."   He pauses there, letting that sink in.  "What I will not stand for is a callous attitude towards the innocents who we seek to protect on the Island, during this insurgency.  Their safety will be paramount to our operation, and as such, speed is important to what we will be accomplishing.  Dimitris expects retaliation, but he also underestimates our tactics.  As such, rather than attacking the castle with an army, you will be deployed about the Island in a number of small teams, each with an objective that will help us cut off Dimitris from contact with his supporters, secure Sir Bancroft and Sir Samcelot's safety, free those who are imprisoned, and confront Sarandis, taking the castle in the process.

Details of these individual operations not withstanding, I imagine there are some questions.  I open the floor to you to speak."

valdrin: (pic#6941974)
[personal profile] valdrin

WHO || Marty, Matthew, Nels, Miles, Val'drin, Mr. Broggon
WHAT || The Knights investigate a mysterious package sent to a shop owner
WHERE || Sword & Sorcery, in Oxford, England
WHEN || Wed April 16th, about 8pm
HOW || Actionspam


Sword & Sorcery:  Old Books for a New Age is located in a strip mall in a relatively nice part of the city of Oxford.  A scattering of other cars fill parts of the parking lot, with most of the vehicles congregated to the side nearest the Teriyaki Rok'n'Wok, a rock and roll themed teriyaki restaurant.  The bookstore sits farther down the line of shops, in the more deserted section of the strip mall.  Val'drin raises an eyebrow at the Rok'n'Wok, slipping one hand into his pocket as he surveys the others.  

"Everyone's at least armed, I do hope." 
 

wynn: (| cross the rooftops)
[personal profile] wynn


WHO || Wynn, Marty, Matthew, Nels, Miles, Val'drin [Closed]
WHAT || Oxford Mission Briefing
WHERE || Knights HQ, the briefing room
WHEN || Wed April 16th, shortly before 5pm [forward dated]
HOW || Actionspam. Single thread, don't worry about maintaining tagging order.


Just as before, accessing the secret room where the Round Table is housed requires using the Knight's keycard to open the glass case beside the mural of the War in Heaven, located across from the ballroom entrance. Using the fire extinguisher as a lever to activate the "door" mechanism reveals the long torch-lit hall plastered in artwork depicting the Knight's history. The tenants of the Knighthood hang large and foreboding over the doors at the end of the hall, which stand open to reveal the brightly lit Round Table, and the majestic crystalline dragon statue presiding over it.

Come in, find a seat, meet your teammates if you haven't already. Val'drin and Wynn are already here when you arrive.
wynn: (pic#3703792)
[personal profile] wynn


Jeux d'eau - Ravel

WHO || Wynn, any and all Knights not currently on missions (if you are uncertain if your character would be at the castle for this, ask!)
WHAT || Squiring Ceremony Afterparty
WHERE || Knights Headquarters, the Ballroom
WHEN || March 12th, 2013, 6:00PM [backdated]
HOW || Prose OR Actionspam


Same old description )
ooc; also if your Knight wants to get all gussied up, you can make a Disguise (Cha) check for how good they were at hair/makeup/stylin', etc! This goes for... any time.
wynn: (pic#3248461)
[personal profile] wynn


Troy - James Horner

WHO || Wynn, Nels Llendo, Marty Faraday, Jordan Reeves, current Knights attending the ceremony
WHAT || March Squiring Ceremony
WHERE || Knights Headquarters, the Great Hall
WHEN || March 12th, 2014, 6:00PM
HOW || Actionspam


Usual Ceremonial Spiel )

For additional dice rolling fun (optional) )
wynn: (Default)
[personal profile] wynn
WHO || Wynn and any characters newly joining the Knights
WHAT || Initial recruitment meetings with Wynn
WHERE || Knights Headquarters outside London, England
WHEN || Anytime before the 1st of each month
HOW || Prose OR Actionspam (I'll follow your lead!) Please make a new thread for your character's arrival below.

[When you see this note in a post or NPC tag, click for musical accompaniment!]

The paths to the Knighthood are as unique as the individuals who comprise its widespread organization. But all of their tales have one aspect in common: their first trip to the castle that serves as the primary headquarters for their operations occurs blindfolded, generally with the member who had recommended them for service as their escort.

Only when the car had pulled up to the front steps of the opulent building are they unmasked and allowed to follow inside.



Within the wide front hall is what looks like a receptionist desk to the left, manned by any one of a number of usually young Knights, who make the newly arrived sign into an ancient looking tome with hundreds of yellowed pages, along with today's date, usually accompanied by a look of curiosity from whoever's working the desk. Either way, they ask no questions.

They are then directed down the main ground floor hallway, which seems to stretch on for a great distance, passing tapestries of a mostly medieval flavor, suits of armor and weaponry lining the walls, and archways that open into opulent ballrooms, extra wings with numerous doors, poshly decorated parlors and more.

It's in front of an incredibly large painting that they come to a stop, drawing some kind of keycard out of their wallet or pockets and using it to open a small glass case containing a fire extinguisher to the right of the artwork. They pull the extinguisher upwards like a lever, making it clear it's just for show, and a loud mechanism creaks behind the wall, as the entire mural swings aside slowly to unveil a torch lit hallway. Escorts leave their charges to go on from here alone, usually with a nod or word of encouragement.

There's something solemn about the long stone corridor, made only more so by the fact that almost every inch of the walls on either side is covered in paintings, tapestries, rugs, artifacts, carvings, etc. that depict various images from the Knights' history, of those in armor battling against all manner of twisted and dangerous creatures. There's another constantly reoccurring image as well - of a gigantic silver dragon battling against armies of dark elves, or just one dark elf in particular, who is often depicted with a certain circular symbol somewhere on his wicked looking armor.

More prominent than this collection of madly arranged images is the incredibly large lettering inscribed over the large doors at the end of the hallway.

Thou Shalt Defend the Knighthood.
Thou Shalt respect all Weaknesses, and Shalt constitute thyself the Defender of them.
Thou Shalt not recoil before thine Enemy.
Thou Shalt make War against Injustice, without Cessation and without Mercy.
Thou Shalt never lie, and shall remain Faithful to thy pledged Word.
Thou Shalt be Generous, and listen to and Respect All.
Thou Shalt be Everywhere and Always the Champion of the Right and the Good against Injustice and Evil.


The room that stretches out beyond those doors, however, is enough to wrench the eyes off the inscription. It houses an incredibly large, thick, wooden table constructed in the round, surrounded by at least twenty five chairs. Rising from the center from the table is a massive statue that appears to be made of glass or crystal, depicting a dragon in flight. Suspended in the middle of the statue is a proud looking sword, that looks as if it's merely hovering there because of the statue's transparent nature. The statue rises up towards the vaulted ceilings as if it means to break free and soar out of the room, creating a very otherworldly aspect to the setting.

It may take a moment for those who enter to realize they are not fully alone, as Wynn waits on the exact opposite side of the table, facing a pair of incredibly tall sealed doors, that appear to be gilded in gold leaf. His hands are locked behind him, laced white cuffs falling over them, one ring visible on his left hand. His height is intimidating, at a full six foot seven, and his posture rigid and impeccable. He wears an old-fashioned tailored coat worked with silver and dark blues, over a silver and white doublet, framed with gleaming buttons that have tiny dragons worked onto them in brushed silver. He says nothing - doesn't even so much as turn, as if he doesn't even register that anyone has arrived.

Once inside, the doors fall shut with a ponderous thud, of what seems to be their own accord.

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Knights of Legend

Chapter Five:

Sing for Absolution

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