silvermaid: (Default)
Anastacia O'Keefe ([personal profile] silvermaid) wrote in [community profile] knightsoflegend2014-09-18 07:21 pm

andres ♔ in the dark of day teach us love again



♬ new revolution - gin wigmore

WHO || Anastacia O'Keefe, Bambi Dalton, Frankie Matera, Helen Magnus, Alaric Saltzman, Alice Lincoln, Edain, Thoster Chatwyn, Hook, Adi Laskaris, Max Rast, Brantley River
WHAT || A team of Knights is tasked with providing transport off the Island for local Shadowkind
WHERE || Andres Isle
WHEN || September 19th, 2014
HOW || Actionspam


[ The two groups responsible for evacuation of Shadowkind travel to the island via stealth boat, which puts their arrival a little behind everyone else's.  They run aground not far from both the woods, and the harbor.   Edain grins out at the sleepy island, dressed in full armor, hand on the hilt of his sword.  Anastacia frowns as she watches the woods, however, clearly more on edge about what they have to do. ]

From here, everything looks so peaceful...
necessaryevil: (i've been provanity since i was ten)

[personal profile] necessaryevil 2014-10-09 09:01 pm (UTC)(link)
[ Hook successfully yanks the panel free, and Max looks back at Brantley, his expression grim. ] I can... read the history of this place. What's been transported through here, and how. I think-- [ His eyes light on a weird shack up off the pier ] There. There's something-- Something awful there.
unhand: (pirate fashion)

[personal profile] unhand 2014-10-09 11:15 pm (UTC)(link)
[Hook frowns as he pockets the phone and slices the wire with a dagger.]

Is it something we need to investigate? We've a while until we'll need to leave, I'd wager.
fixyourproblem: (I'm watching)

[personal profile] fixyourproblem 2014-10-10 12:41 pm (UTC)(link)
I'll go ahead and check it, you guys can prepare the ships. [Good idea, Brantley! Going to a probably a monster-filled-slaughterhouse by yourself is definitely a brilliant idea (wis 6).

He goes toward the shack without waiting for his teammates' confirmation. Definitely a very good idea. At least he keeps his guard up and tries to be careful about it (move silently 16, spot 6, listen 9). Not successfully though.]
unhand: (Default)

[personal profile] unhand 2014-10-10 03:49 pm (UTC)(link)
[Before he can get that far, Hook's hook darts out and catches Brantley on the shoulder (reflex nat 20, total 28)] Or we could not be daft and wait to get the full story. As well as the full team. [He nods at Max to continue.]
oftheband: (pic#6046979)

[personal profile] oftheband 2014-10-11 12:20 am (UTC)(link)
Suppose this boat will stay just as open while we investigate. C'mon then. [ TO THE MURDER SHACK. who's gonna open dat door tho ]
fixyourproblem: (Are you even serious!?)

[personal profile] fixyourproblem 2014-10-11 03:59 pm (UTC)(link)
[See, he got hooked by eager to hook pirate. At least, not in a bloody way.]

Wha...! Oh...

[Brantley almost jumps aside as Hook's hook hooks him. Not everyday you have a hook on your shoulder. But he does manage to muffle his astonishment (will 16).]

Yeah, that is a good idea. Sorry.

[He is just going to wait for the team to advance. This time, he tries to be more careful about it by letting the others take the lead. Well, not really, he lets the other take the lead halfway but he eventually increases his pace and shows his gentleman's attitude by opening the door for the rest of them (wis 6). There isn't a bad time to show some courtesy, is there?]
necessaryevil: (a ring around the roses)

[personal profile] necessaryevil 2014-10-11 11:03 pm (UTC)(link)
[ shit be locked, yo. ]
fixyourproblem: (come on!)

[personal profile] fixyourproblem 2014-10-12 03:27 am (UTC)(link)
Uh... it's locked. [You don't say, Brantley. And he crit fails his wisdom check, so he tries to yank the door instead of lockpicking it or finding another way in. Guess that promotion won't ever come. And with the strength of a five years old kid, I guess the door doesn't even budge (str 7). This is a really bad dice day.]
unhand: (my ship I make the demands)

[personal profile] unhand 2014-10-12 07:06 pm (UTC)(link)
Have you considered picking the lock? [This guy jfc. Hook pushes past him and pokes and prods at the lock with... some skill (disable device 15).]
oftheband: (pic#7248007)

[personal profile] oftheband 2014-10-13 03:46 am (UTC)(link)
That a boy. [ it clicks open just barely, and the door creaks open, revealing the darkened interior, that looks like some kind of warehouse?? ]
unhand: (wary)

[personal profile] unhand 2014-10-15 02:23 pm (UTC)(link)
[Hook pulls out Lila's pink flashlight that he still hasn't returned to her and flicks it on, shining it around as he looks inside (spot 17).]
necessaryevil: (i've been provanity since i was ten)

[personal profile] necessaryevil 2014-10-19 02:39 am (UTC)(link)
[ there are boxes here and there already slapped with shipping labels, and the entirely place has a musty, wet smell, combined with something like is almost akin to rotten meat. hook's light rakes over a label that's written in japanese and max steps forward to look at it, frowning. ]

I don't like this. This place--
fixyourproblem: (Taste bad)

[personal profile] fixyourproblem 2014-10-24 03:59 pm (UTC)(link)
[As soon as Hook enters the place, Brantley joins in. He immediately covers his mouth with his a handkerchief, dampening the smell. He uses his phone as a flashlight and check the label.]

Does anyone read Chinese?

[Yeah, he doesn't speak the language and whatever the cause, his brain seemingly stops working during this mission (wis 6).]
oftheband: (pic#6803446)

[personal profile] oftheband 2014-10-26 05:00 am (UTC)(link)
Don't need to read it to open it, do you?
unhand: (intense stare of intenseness)

[personal profile] unhand 2014-10-26 10:57 pm (UTC)(link)
[Hook's still rolling his eyes at Max's millionth vague warning.]

None of us like it, mate.

[He'll step forward and try and open the crate with his hook, though.]
necessaryevil: (but i was just the fool)

[personal profile] necessaryevil 2014-10-27 04:52 am (UTC)(link)
[ the horrible smell increases as he lifts the crate open with the slightest prying ...

and he's met with a hideous sight: stacks of what look like human hands and arms fill the crate to its brim. max takes a single step backward, shaking his head. ]
Leftovers.

They're leftovers.
fixyourproblem: (What is that!?)

[personal profile] fixyourproblem 2014-10-29 02:59 pm (UTC)(link)
[Brantley retreats a step as Max does. His face turns pale as he sees the grotesque sight. His expression shows shock for a brief moment before it turns into the look of anger.]

Of what? Leftover of what!? [His voice trembles as he tries to tone down the sound of his voice. He is clearly vexed at the sight, hearing his whisper sounds like a muffled scream(will 21).]
necessaryevil: (i don't need a damn life)

[personal profile] necessaryevil 2014-10-30 12:29 am (UTC)(link)
I-- I don't-- [ it doesn't actually sound like 'know' is the next word he intends to say but it doesn't matter because there's a strange scraping sound ... and then a weird chittering as a number of small creatures skitter around the crates, or crawl up on top of them, pausing to hiss at them all. they have lumpy heads with crab legs, and giant mouths full of what appear to be stone teeth.

time for init~ ]
fixyourproblem: (Are you even serious!?)

[personal profile] fixyourproblem 2014-10-30 01:37 pm (UTC)(link)
[Brantley is immediately alerted by the sounds of the critters. Normally, Brantley would try to talk his way out of a fight first before starting to throw punches, but anything with stone teeth and lives in a slaughterhouse can't be friendly, right? In this case, he better punch first and ask questions later, but how do punch a crab? The answer is no, you don't punch a crab, so he puts on his guard and observes the environment instead, trying to find anything useful for fighting the creatures or detect possibly hidden enemies. (spot 21)]
unhand: (ho shit)

[personal profile] unhand 2014-10-31 12:36 am (UTC)(link)
[Hook, on the other hand, is perfectly capable of punching a crab, but he'd rather shoot it. He draws his gun and fires at the creepy thing (atk 26, dmg 4).]
necessaryevil: (there's no place i'd rather be killed)

1/2

[personal profile] necessaryevil 2014-10-31 02:25 am (UTC)(link)
[ there's not much in the way of useful items around. a fire extinguisher hangs by the door, and there's a hammer sitting atop one of the crates, obviously used to nail them shut. a few stray boards lie here and there as well. max yanks out his gun, stepping back and firing at the same one as hook, his shot taking the thing out. it flips on its back, legs curling in on themselves, but there's still plenty more. ]
oftheband: (pic#5937093)

[personal profile] oftheband 2014-10-31 02:38 am (UTC)(link)
Vermin. [ edain's lip curls up in disdain as he pulls his longsword. he strikes one atop a nearby crate (atk 23, dmg 14), spearing it through its hard shell entirely. ]
mining: (072)

[personal profile] mining 2014-11-01 12:40 am (UTC)(link)
[ Adi draws his sword, as well, attempting to fend off one of the crabs approaching from the floor (atk 19, dmg 5). In the meantime, sounding suitably grossed out: ]

Are you saying these things ate them?
herebemonsters: (pic#5772277)

[personal profile] herebemonsters 2014-11-02 06:44 pm (UTC)(link)
[ adi strikes one as well, but a second skitters out right on top of it, and the two of them swarm him (atk 6 & atk 6), trying to nip at his heels. two more swarm up on edain (atk nat 20 & 19; total 21 dmg), bites cutting right through his armor with their adamantine teeth :') two attack max (atk 18 & 4; dmg 5), and two more brantley (atk 16 & 18; dmg 18 & 4 if either hit), and finally two on hook (atk 16 & 4; 8 dmg if the 16 hits) ]
fixyourproblem: (Are you even serious!?)

[personal profile] fixyourproblem 2014-11-04 01:24 am (UTC)(link)
They surely have the ability to do so.

[The first crab misses Brantley by an inch, but the second one manages to break through his defense. Brantley definitely doesn't want to get bitten again, as the first bite hurt enough. Maybe they should just burn the shack and finish them all at once. But that would attract unwanted attention. For now, he is just going to take them down one by one. He delivers a kick to the nearest stone-teethed monstrosity. (Atk 16, dmg 5)]

This is not good. There might be dozens of them. We need to clear them all at once.

[And normally with swarm like this there's always the one who is bigger than the others. It wouldn't be fun to get chomped by a 10 feet-tall crab, right?]

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